What machine learning means
In 1959, Arthur Samuel published a study in the IBM Journal of Research and Development about a program that played checkers. It learned to play better than the person who wrote it, after eight to ten hours of machine-playing time. Samuel wrote: "Programming computers to learn from experience should eventually eliminate the need for much of this detailed programming effort."
Tom Mitchell defined it in his 1997 textbook: a program learns from experience E with respect to a class of tasks T and a performance measure P if its performance at the tasks in T, as measured by P, improves with experience E. His example is checkers again: the task is playing, the measure is the percentage of games won, and the experience is games played against itself.
Machine learning is one part of artificial intelligence, not all of it. Recital 12 of the EU AI Act names two kinds of technique for AI systems: machine learning approaches that learn from data how to achieve certain objectives, and logic- and knowledge-based approaches that infer from encoded knowledge. Deep learning, in turn, is one part of machine learning. According to LeCun, Bengio and Hinton (2015), models made of multiple processing layers learn representations of data at multiple levels of abstraction. An LLM is one such deep model, trained on large volumes of text.