What usability means
Jakob Nielsen defines usability as a quality attribute that assesses how easy user interfaces are to use. The word also refers to the methods for improving ease of use during the design process. Nielsen breaks it down into five quality components: - Learnability: how easy it is to accomplish basic tasks the first time. - Efficiency: how quickly tasks can be done once the design has been learned. - Memorability: how easily users regain proficiency after a period away. - Errors: how many errors users make, how severe they are and how easily users recover. - Satisfaction: how pleasant the design is to use.
In the wording quoted by the W3C, the ISO 9241-11 standard defines usability as the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use. The current edition dates from 2018, was confirmed in 2023 and treats usability as an outcome of use. The standard does not describe design or evaluation methods.
Nielsen separates usability from utility, which is whether the design has the features users need. Together they decide whether something is useful: it matters little that something is easy if it does not do what you want.