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Glossary Usability

What Is Usability?

Definition

Usability is how easily people can use an interface to do what they came to do. It is measured by watching real users: whether they complete the task, how long it takes, how many errors they make and whether they find it pleasant.

On this page 5
  1. What usability means
  2. How it works
  3. Why it matters
  4. Best practices
  5. Common mistakes
In brief

Usability measures how easy an interface is to use: Nielsen's five quality components, ISO 9241-11 and how it is tested with users.

What usability means

Jakob Nielsen defines usability as a quality attribute that assesses how easy user interfaces are to use. The word also refers to the methods for improving ease of use during the design process. Nielsen breaks it down into five quality components: - Learnability: how easy it is to accomplish basic tasks the first time. - Efficiency: how quickly tasks can be done once the design has been learned. - Memorability: how easily users regain proficiency after a period away. - Errors: how many errors users make, how severe they are and how easily users recover. - Satisfaction: how pleasant the design is to use.

In the wording quoted by the W3C, the ISO 9241-11 standard defines usability as the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use. The current edition dates from 2018, was confirmed in 2023 and treats usability as an outcome of use. The standard does not describe design or evaluation methods.

Nielsen separates usability from utility, which is whether the design has the features users need. Together they decide whether something is useful: it matters little that something is easy if it does not do what you want.

How it works

The basic method is user testing. According to Nielsen it has three parts: recruit representative users, ask them to perform realistic tasks and observe where they succeed and where they struggle, without helping them. Participants are often asked to think aloud as they work.

NN/g distinguishes two kinds of test. Qualitative testing looks for problems and is the more common. For a single user group, NN/g recommends five participants. In 2000 Nielsen calculated that each user uncovers 31 % of the problems on average and that five users find about 85 %. Quantitative testing collects metrics such as task success and time on task, is suited to comparing versions and needs more participants; NN/g points to 20 users.

Without users, an expert can review the interface against Nielsen's ten heuristics, published in 1994. Nielsen himself calls them broad rules of thumb rather than specific usability guidelines, so a heuristic review does not replace testing.

Five users to find problems, twenty to measure.

Why it matters

On the web, Nielsen writes, usability is a condition for a site to work at all. If a site is hard to use, if the home page does not say what is on offer or if users get lost, they leave. Nobody reads a manual to understand a website.

Timing matters too. Nielsen advises testing before a redesign, with prototypes and during implementation. Many problems are structural, and if they surface only once the design is fully built, fixing them means rebuilding much of it.

Usability is one part of user experience, which covers the whole relationship with the company and its product. The user interface is the object being evaluated, and web accessibility makes sure that people with disabilities can use it on equal terms. All three have their own entry in this glossary.

Best practices

  • Run several small tests rather than one large one: Nielsen proposes three studies with five users each instead of one with fifteen.
  • Recruit users who resemble the real audience, not colleagues from the team.
  • Set realistic tasks and do not explain the interface during the session.
  • Test the current design before a redesign, to know what to keep.
  • Measure task success and time on task when two versions need comparing.

Common mistakes

  • Using a focus group to evaluate a design: Nielsen warns that what people say is misleading and that you have to watch what they do.
  • Helping participants when they get stuck, which contaminates the result.
  • Leaving testing until the end, when structural problems can only be fixed by rebuilding.
  • Treating a heuristic review without users as proof of usability.
  • Assuming that a usable site is also accessible: the W3C notes that usability practice often does not consider people with disabilities.
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Frequently asked

What is the difference between usability and UX?

Usability is a quality attribute of the interface: whether it is easy to learn, efficient and pleasant. User experience is broader and covers the whole interaction with the company, its services and its products. Don Norman and Jakob Nielsen give an example: a film review site with a perfect search still delivers a poor experience if its database does not contain the film the user wants.

How many users does a usability test need?

For a qualitative test with a single user group, NN/g recommends five, because they uncover most of the common problems. A quantitative test with metrics needs more: NN/g points to 20.

What are Nielsen's heuristics?

They are ten general principles for interaction design that Jakob Nielsen published in 1994 and that NN/g last reviewed in January 2024. An expert uses them to review an interface. Nielsen calls them rules of thumb, not specific guidelines.

Are usability and accessibility the same thing?

No, although they overlap. Accessibility makes sure that people with disabilities can perceive, understand, navigate and interact with the web on equal terms. According to the W3C, many accessibility requirements improve usability for everyone, but usability practice often does not consider the needs of people with disabilities.

Is there a standard for usability?

Yes, ISO 9241-11, in its 2018 edition, confirmed in 2023. It defines usability in terms of effectiveness, efficiency and satisfaction for specified users, goals and contexts of use. It does not describe evaluation methods.

Sources

  1. Nielsen Norman Group, Jakob Nielsen, "Usability 101: Introduction to Usability", 3 January 2012, last reviewed 15 July 2026. Source for the definition, the five quality components, utility, user testing, focus groups and the timing of tests.
  2. Nielsen Norman Group, Jakob Nielsen, "Why You Only Need to Test with 5 Users", 18 March 2000. Source for the 31 % per user, the 85 % with five users, the three studies of five and the pointer to 20 users for quantitative studies.
  3. Nielsen Norman Group, Kate Moran, "Usability (User) Testing 101", 1 December 2019, last reviewed 15 July 2026. Source for qualitative and quantitative testing, the metrics, the five participants and thinking aloud.
  4. Nielsen Norman Group, Jakob Nielsen, "10 Usability Heuristics for User Interface Design", 24 April 1994, last reviewed 30 January 2024. Source for the ten heuristics and their status as rules of thumb.
  5. Nielsen Norman Group, Don Norman and Jakob Nielsen, "The Definition of User Experience (UX)", 8 August 1998. Source for the difference between UX, interface and usability and the film review example.
  6. ISO, "ISO 9241-11:2018 Ergonomics of human-system interaction, Part 11: Usability: Definitions and concepts", edition 2, March 2018, confirmed 2023. Source for the current edition, usability as an outcome of use and the fact that the standard does not describe methods.
  7. W3C Web Accessibility Initiative, "Accessibility, Usability, and Inclusion", first published March 2010, updated 6 May 2016. Source for the ISO 9241-11 definition as quoted by the W3C and for the relationship between usability and accessibility.